v1.1.0 Fools to the Polish
Fools to the Slaughter » Devlog
While @Duckblade and I are very happy with what we submitted for the jam, there were several features we had planned that we didn't have time to implement. We also got a lot of great feedback during the jam's rating period, and we wanted to act on that. This update addresses much of that feedback and adds a lot more polish to the game. The most notable changes include consistent spell keybinds and better adventurer AI.
We're hoping to later publish a final update with additional content including new adventurers, spells, and levels, so keep an eye out for it!
Changelog
- Features
- Preview spells while charging
- Adventurers attempt to path out of danger
- Add auto-targeting support to all spells (click button with mouse)
- Collect soul particles to level progress bar upon killing something
- Polish
- Use consistent keybinds per spell (e.g. Lump of Lava will always be bound to E)
- Support holding down keys to immediately recast spells (now you can spam magic missiles)
- Show deltas on health bars
- Telegraph waves by opening their doors before they spawn
- Speed up time while waiting for the next wave
- Add custom sprites for training dummies and different boss states
- Show a preview of spells in the level select to more easily find a specific level
- Press 'P' to toggle the pause menu (this way you don't automatically exit fullscreen when you pause)
- Bug Fixes
- Prevent adventurers spawning inside walls
- Fix archers' arrows sometimes despawning just before hitting you
- Better UI sizing for the majority of aspect ratios
Files
WebGL v1.1.0 Post-Jam Polish Play in browser
Aug 02, 2023
Get Fools to the Slaughter
Fools to the Slaughter
Adventurers dare to enter your dungeon? Punish their insolence.
Status | Released |
Authors | ha1fBit, Duckblade |
Genre | Shooter, Action |
Tags | 1-bit, 2D, Game Maker's Toolkit Jam, Magic, Pixel Art, Singleplayer, Top-Down, Unity |
Languages | English |
Accessibility | High-contrast |
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